24
Jul

Guest Spotlight: Indie Filmmakers Jabraan Ismail, Michael C. Dougherty, and Mary Ratliff

Over the years, Intervention has expanded its scope to include creators beyond the webcomic world. This year, we’re bringing in lots of indie filmmakers and storytellers to share their experiences with you, and we’d like to introduce you to just a few of them today!

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Jabraan Ismail is the director of the award-winning documentary We Wanna Make a Movie, which has been lauded at many film festivals. He’s also had a hand in work for Hallmark Television, the American Cancer Society, and LLP Productions, as well as the feature films Elf-Man and Exists. He’ll be at Intervention 6 to share experiences from his seven years of production work and national travel for film, commercials, and more to help you step into the world of filmmaking!

 

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Filmmaker and producer Michael C. Dougherty is the president and co-founder of Big Damn Films, the makers of the popular fan film Browncoats: Redemption. BDF’s films go the extra mile in crowdfunding, charity fundraising, and raising awareness of causes: the aforementioned Browncoats: Redemption raised over $117,000 for charity. His next film, Z*Con, promises to accomplish the same. Michael will be at Intervention to help you learn what it takes to get your work seen, raise awareness of causes, and leverage social media to promote your work.

 

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Writer and producer Mary Ratliff is a highly experienced writer and director, having had a hand in short films, a webseries, commercials, and more. Her production company, Nine Hour Films, has released many projects, included the recently completed Good Game, a documentary following professional gamers. She, too, has found creative and innovative ways to use the Internet and social media to bring attention to her work, including screenings on Twitch.tv and participation in the first Humble Bundle to include films. And she’s ready to help you learn to do the same!

There are still more guests to spotlight before the con. Keep an eye out to see who’s ready to meet you at Intervention and help you learn to make your creative projects soar!


21
Jul

Programming Descriptions Online; Schedule Coming Soon!

The full list of Intervention 6 panels, workshops, and main events is now online! Check out the Programming Descriptions page for more information on everything that’s on offer this year.

Bear in mind this is not the completed schedule — just the list of panels and descriptions. The complete schedule will be coming later this week, so keep an eye out!


06
Jul

Exhibitor Hall acceptance letters and new link banners!

As of this morning, all Exhibitor Hall applications have been replied to. Congratulations and welcome to the Intervention family — and welcome back to our returning exhibitors! You should be receiving a follow-up email soon concerning promoting Intervention on your site and social media leading up to the con.

For anyone else who’d like to help promote us — now you can! We’ve got fresh new link banners and icons available now. Whether you’re an exhibitor, an attendee, a guest, or just love what we do and want to support us, we’d really appreciate your help spreading the word. Link us on your website using the banners provided, or swap out your Facebook and Twitter icons. If you’re feeling extra supportive, we’ve even got flyers you can print out and take to your local comic book store, club meeting, campus, or wherever you think people might be interested. Word of mouth is one of the biggest ways we get ourselves out there, so show the world you’re here to help us inspire and support up-and-coming creators!


09
Jun

Interview with Joe Wos: MazeToons, ToonSeum, and more!

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Cartoonist Joe Wos has a varied career, bringing art and cartooning into unexpected venues. He’ll be joining us at Intervention this August, where you can learn more about his current project, MazeToons, as well as how he integrates his art into different parts of his life.

Now, though, you can check out our interview with him to learn more about his career and his inspiration!

Intervention: You’ve had an extremely varied career that brings cartooning into a lot of unexpected areas! What inspired you to combine storytelling and live cartooning?
Wos: I’ve always considered cartoonist to be storytellers first and foremost. But I have to admit the idea of writing a comic strip and then 4 months later getting hate mail never appealed to me! So I wanted something that would give a real connection to the audience, something immediate. So I started coming up with these book ideas, only instead of turning them into books I turned them into stage performances where I would draw the stories as I told them. It was like watching a picture book be created before your eyes. But it had that immediate reaction that few artists get to experience.

Intervention: You also founded Pittsburgh’s ToonSeum. What sort of things could a visitor to the museum expect to see there?
Wos: I founded the ToonSeum and ran it for 7 years. It was a great run and experience. The idea was always to make it more than a museum, more like a community center for geeks. So as amazing as all the art was on the walls, part of the appeal were the events: drink and draw nights, screenings, opening events, and just people who wanted to come in and chat about comics and movies. That’s not to dismiss the art on the walls! We had everything from Mickey Mouse to Jack Kirby and everything in between. The goal was to use Mickey etc. to get them in the doors and then we would educate them on what cartoons and comics really were and what they were about. I called it the broccoli with cheese method.
The exhibits changed frequently so there was always something new to experience. But at the core, the art was about sharing the process, letting people know there were real artist behind every aspect of this art, pencillers, inkers, writers, painters, etc…

Intervention: Tell us a bit about your current project, MazeToons!
Wos: MazeToons is a hybrid game and cartoon. Cartoon illustrated mazes that feature characters or objects integrated into the maze as fully solvable components. I had been drawing them for over 35 years and then one day decided — I want to do this for real. I want this to be my path to syndication. It was a pretty wild dream. Syndication is damn near impossible to break into. Then a miracle happened: I got picked within days of submitting! So now it appears in newspapers but I am hoping to license it to products and more. You can see it at mazetoons.com

Intervention: You’ve combined cartooning with mazes, museums, storytelling, and even music! What would you like to combine your art with next?
Wos: I perform regularly with the Pittsburgh Symphony Orchestra, and other symphonies, too. It is so much fun to illustrate along with the music. My path in cartooning seems to take as many twists and turns as one of my mazes! So I don’t know what is next for me. I think I’d love to do something on a grand scale, another giant maze mural, or cartoon projections… who knows? Whatever it is, I hope it will be amazing.

Intervention: How can our readers start following MazeToons if they’re just now discovering it?
Wos: PLEASE ask your local newspaper to carry it. Ask you editor to carry MazeToons from Creators Syndicate. It really does help, and it will give you a chance to see and solve my creation. Otherwise you can also visit mazetoons.com… but please ask your newspaper. Otherwise I’ll starve, and no one wants to live up to the stereotype of a starving artist! So feed the artist. Please.

Look forward to meeting Joe Wos and many other artists and creators at Intervention 2015!


03
Jun

Intervention 6 Panel: Learn how to get into the anime industry!

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If you’re an aspiring voice actor, Intervention’s got you covered with voice acting workshops run by special guest Terry Molloy. But the anime industry in America isn’t just about voices: writers, editors, programmers, artists, and designers all come together to help bring Japanese entertainment to a Western audience. This year at Intervention, we’re offering information and education on careers in this portion of the industry as well.

Kara Dennison has worked as an editor and localization expert on anime for many years — first as a fan, and now for companies such as Crunchyroll, Discotek, and Sekai Project. Her credits include classic anime like Mazinger Z and Devilman, live-action dramas such as Liar Game, and visual novels and games such as Higurashi When They Cry and the upcoming official release of CLANNAD.

This year at Intervention, Kara will be running a panel sharing her experiences in the industry: what it’s like as a beginner, what skills and software you need to learn, and what it takes to get a show subtitled in time for an online simulcast. She’ll also discuss the pros and cons of working in an industry of which you’re a fan.

More panels and workshops will be announced soon, so keep an eye out!

 

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